Pages: [1] 2 3 4 5 6 7 |
1. Technology and Skill Suggestion - in Science and Industry [original thread]
LOL drone boats the ones with the 50% damage and hit points used to get 1+ drone per lv so in the old day you could till the skill lv of a pilot by the number of drones launched. if a drone boat launched less than 15 drone's it gave a good idea on...
- by Red lensman - at 2017.07.28 00:32:17
|
2. An Idea for the Small/Independent Miners of Hisec. - in Science and Industry [original thread]
but with the current boost mechanic you can only boost in the belt your in, so non corp members reduce's your take if you invite others
- by Red lensman - at 2017.06.07 22:21:28
|
3. An Idea for the Small/Independent Miners of Hisec. - in Science and Industry [original thread]
the current on grid boost make co-op mining unprofitable for more than 2-3 people in high sec as your all mining the same belt so your competing for same resources, the old off grid boosts allowed large fleets of miners spread over a system we use...
- by Red lensman - at 2017.06.07 13:11:53
|
4. 3 Ship MIning Fleet - in Science and Industry [original thread]
3xrorqual for low and below 3x orca for high just for lack of need for a hualer
- by Red lensman - at 2017.06.07 13:05:37
|
5. fleet links - in Science and Industry [original thread]
as in the old days with system wide boosts I used to have fleets with 6+ squads of miner all in different belts now with a grid only boost it not possible, so very much reduced incentive to spread the boosts as the miners have to be in the same belt
- by Red lensman - at 2017.04.11 13:10:23
|
6. fleet links - in Science and Industry [original thread]
the fleet links now reduce the chance i'll invite non corp members to fleets as they have to mine the same as you due to range limitations
- by Red lensman - at 2017.04.09 14:35:34
|
7. Reprocessing modules max efficiency? - in Science and Industry [original thread]
52% with a rig in high sec
- by Red lensman - at 2017.04.09 14:32:56
|
8. tech 2 bpo's - in Science and Industry [original thread]
Owen Levanth wrote: Red lensman wrote: tech 2 bpo's took a massive amount of work to get as you needed to get high standings with 5 corps to get max chance of getting them from the best agents or friends within CCP or is that what you m...
- by Red lensman - at 2017.03.06 21:05:29
|
9. Total Net Worth counter feedback thread - in Test Server Feedback [original thread]
you can get logged in time on eveboard so possible to do in game
- by Red lensman - at 2017.03.06 01:08:09
|
10. tech 2 bpo's - in Science and Industry [original thread]
tech 2 bpo's took a massive amount of work to get as you needed to get high standings with 5 corps to get max chance of getting them from the best agents
- by Red lensman - at 2017.02.12 09:52:32
|
11. tech 2 bpo's - in Science and Industry [original thread]
Yes you can but then you need to run a massive load of short run tasks that fill up all your manufacturing slots up and require a load of attention
- by Red lensman - at 2017.02.01 18:32:47
|
12. Ice Mining Booster: Mining Foreman Mindlink or Yeti? - in Science and Industry [original thread]
use the ore mining director mindlink boosts shields and mining
- by Red lensman - at 2017.01.26 17:05:21
|
13. tech 2 bpo's - in Science and Industry [original thread]
when did the max runs of tech 2 bpo's copies changed down to 10 max rather than 100+ they used to be at least for drones and ammo? and is it by design or accident as it makes coping them rather useless now as I have some 100 runs copies from the o...
- by Red lensman - at 2017.01.26 16:25:55
|
14. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
a lot of high sec custom offices are locked out for any one but the owners to use
- by Red lensman - at 2016.10.18 11:32:19
|
15. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
hi sec Mining this will ruin it as mining fleets of more than 1 booster +2-3barges + 1 hauler can strip 1 belt in 10-30mins or so mins so for fleets of more you need the the boost the cover more than 1 belt as in the past I've run fleets of 20+ co...
- by Red lensman - at 2016.08.30 15:27:54
|
16. mining gang links - in Player Features and Ideas Discussion [original thread]
yes but with a seige mindink bonus added like the faction ones
- by Red lensman - at 2014.06.04 14:42:00
|
17. Q-ship module - in Player Features and Ideas Discussion [original thread]
A module that uses scripts to change what type of ship is reported on d-scan and overview till the ship opens fire can use passive targeting to lock you up but has a chance to be detected either by ship scanners or very high eccm / diference in (s...
- by Red lensman - at 2014.06.04 14:35:00
|
18. mining gang links - in Player Features and Ideas Discussion [original thread]
Mining gang leaders need a ore faction mindlink boosting mining and sheild's like the other faction slot 10 mindlinks
- by Red lensman - at 2014.06.04 14:17:00
|
19. concord standings - in Missions & Complexes [original thread]
Any one else with standings positive to concord assembly as i'm 2.34(0.43 with out connections) ?
- by Red lensman - at 2013.08.20 21:13:00
|
20. So high sec miners, expect to get screwed more - in Science and Industry [original thread]
Perfect refining in high sec takes a massive amount of work I'm perfect refine in 8-12 corporations which took 2-3 years work so now have perfect refine in a massive number of systems so your now going to wash that all down the drain!!
- by Red lensman - at 2013.07.12 20:02:00
|
Pages: [1] 2 3 4 5 6 7 |
First page | Previous page | Next page | Last page |